Saturday, December 3, 2011

Class Presentations

Wordle: assistive technology
Wow! It's amazing what technology can do! As I was watching the presentations I was thinking that perhaps we as a group should be doing some professional development for our staff to let them know what is possible within our own buildings. What a difference our projects have made for at least one student in our own lives!

One of the recurring themes that occurred throughout the presentation was the importance of observing where the student is and being aware of the child's milieu. This is critical to ensure that any interventions are appropriate.

On a professional note I found it very interesting to see what students do in junior high. It was good for me to see what happens after Grade Six and to see how technology is utilized in other schools.

Perhaps the only aspect that was frustrating to listening to the presentations was that there seems to be varied results and awareness of assistive technology in the schools that were represented in the presentations. Whether or not teachers are trained or receptive to the use of assistive technology seems to be a key factor in childrens' access to education. There are tools out there to level the playing field, but there seems to be just as many obstacles to the same.

On a happier note, I have a few apps that I'd like to look into which are as follows......

Word Q
Math Bingo
Tumblereadables
Ginger: The write solutions
Literactive
Story Wheel (free)
eBooks
iSpelling
Spelling Grade 1-5
Spelling
Math Kid

Saturday, November 19, 2011

Writing and related commentary


After watching the videos and listening to the very interesting conversation today I was left to ask, "What's the deal?" Why is it so hard for people to move beyond the idea that learning must be a painful, tedious process in which we must have paper-and-pencil tasks to prove "real" learning? When I am mired in this debate I often ask, "What do you really want to know?" It seems like a straight-forward question if you ask me.

Too often we make presumptions on what students know and don't know. Students can look like they're not paying attention, show weak academic skills, and are not engaging in the process. But I'm left to wonder, without technology or assistive devices, what else could we learn? What is a child's potential that is otherwise untapped?

This week I was thrilled to see a student create the most beautifully written piece I've ever read by a student. He used Co-writer and while there wasn't a capital or punctuation mark to be found on the piece, the language and other choices that he made to engage the reader took my breath away. Previously, this student was perceived to be a "C" or "D" writer throughout his academic career in part because he was reluctant and unwilling to engage in the written process. Utilizing this technology helped me to see him; and more importantly, for him to see himself as an amazing writer.

What is writing? How do we write? There is so much involved in the task; from position in space to accessing short and long-term memory. Engagement, social factors (e.g. did the student eat breakfast, fight with a sibling, etc.), being able to filter outside noises, and most importantly attending to each step of a task are also critical factors in the writing process.

Learning how a student sits and more importantly holds a pencil was quite an eye-opener for me. I had not considered all of the stages that a child engages prior to the act of picking up a pencil. What is to consider? You just pick it up. However, the devil is in the details. In picking up the instrument and how they utilize it is merely the beginning.

As I watched the videos and seen samples of other students work I kept identifying past and present students that have similar difficulties. I appreciated learning about a few websites, places for testing, and some assistive technology which are as follows:

http://misunderstoodmindsld.blogspot.com

Handwriting without tears

SCAN TEST - NS HEARING AND SPEECH - kids have to be about in Grade 2 - Can tell if they can discriminate with short vowel sounds, etc. - parents can self-refer

LIPS - auditory discrimination - central auditory processing - filtering out sounds

KLIC - Ontario - whole class

As per usual I feel a bit overwhelmed by it all, but at least I know how important it is to consistently use technology to support students. I've witnessed it in my own classroom and it is the needed push that I need to perservere.

Friday, November 18, 2011

Ten "Must-Have" Apps!

Carolyn, Amy, and I have come up with ten "must-have" apps for educational and other purposes. Holiday shopping just got easier folks!

1. Times Table Fun lite is a FREE App that helps students practice in their 2,3,4 times table. You can upgrade to a full version that allows you to practice your facts from 1-10 for .99C. In both versions there are four options in which you can practice, play games, play a challenging fact memory pair game, and do a test to see what you have learned.

I would recommend this game for my students to practice their facts as it gives clear and accurate feedback on how they are progressing as they are learning their math facts. The graphics and games would not be considered “babyish” and given that I know my students are competitive they would enjoy playing these games.

2. Rory's Story Cubes is an incredibly fun and addictive app that can be used in a myriad of ways. It is billed as fostering problem solving, an ice breaker, facilitating storytelling, speaking and listening and second language development.

The game is described as having no right answers and players and as such are simply encouraged to “Don't think about it, just talk, the story will follow.” There are nine cubes that you are challenged to join together. You simply start with one cube and link them together to complete a story. If you are stuck and would like to see other sides of the cube you simply shake the iPod or touch a button at the bottom of the screen.

Although there is a cost involved ($1.99) I would definitely recommend this app as not only suitable for reluctant readers/writers, but also a fun party game. The pictures on the cubes are easy to view and it is just a lot of fun to shake and hear the cubes rattle. The possibilities seem endless when you play this game.

3. Candy Factory Educational game is a FREE app that engages middle-grade students in working in various concepts related to fractions. There are three levels of play that ranges from teaching the part-whole concept of fractions to improper fractions. During the game students fill orders of various specifications given by clients.

I particularly like this game as it enforces the concept that the sizes of the pieces are relative to the whole; a difficult concept for students to truly understand. Often students look like they know what they are doing rather than truly appreciating the very tenets of the mathematical concept. Students are given feedback as they progress through this game.

4. The Social Express Lite is a FREE app that supports students with social or behavioural challenges. Through modelling, instruction, and problem solving opportunities students learn to cope with and regulate their own behaviour.

This is a particularly interesting app for me at this moment as I'm looking for resources and supports to help engage a number of students in my classroom who struggle daily with social and other challenges. (Released Nov.17/11)

5. The Monster at the End of This Book allows children to immerse themselves in the classic Sesame Street Book. Join Grover as he tries his very best to tie down pages and build brick walls in order to keep readers away from the monster at the end of the book. The book comes alive to allow interactive play and touch-point animation. The Monster at the End of this Book is a fun reading experience for children and monsters of all ages!

Funny, furry features include:






• Lively, interactive animation that responds to your child’s touch
• Narration by lovable old Grover himself

--and tapping Grover
makes him talk!
• Engaging activities that empower readers to decide how and when to move the story forward
• Word highlighting to help build beginning reader skills


• Easy-to-follow parent tips

Cost: $3.99

6. Grammar Jammers Elementary Editi
on, Grades 3-6



Grammar Jammers has catchy animated songs and rhymes that make learning grammar fun. Grammar Jammers animations will have you tapping your toes to the beat while learning grammar usage and mechanics. Each animation unlocks a quiz. Answer all the quiz questions for all the Grammar Jammers topics and unlock an interactive reward. This app is also available in primary and early elementary. Grammar Jammers are perfect for use in classrooms or at home. 

Cost: $2.99

7. Skill Builder Spelling is a great app to help boost
spelling skills.
It allows up to 10 tests which you can edit it yourself. It has 2
modes you can use to test your spelling:

-Classic: In this mode It shows you the current word but it disappears once you start typing.
-Jumbled: In this mode it scrambles up the current word and you have to unscramble it!

Cost: Free for a limited time



8. Word Domino – Free


This app is designed for children 6 years and older to assist in their vocabulary and reading skills. The game also helps to improve mental organization and scanning.

How The App is Used - The main purpose of the game is for children to build words with the proposed syllables. The game can be played using bubbles that float around the screen or just the classic version of matching two syllables together to make the word. There are three categories: wild animals, farm animals and musical instruments to choose from.
Who Benefits from this App - This app would benefit any student who is learning to spell. Also students who need extra support in reading would find this app useful. Students are able to put words together based on the syllables of the word. ESL students could also benefit from the use of this app, as it would help in their vocabulary and word building.
Why this App - This app is a free interactive game that engages students in forming words.

9. Phonics Tic Tac Toe – Free

This app is for children between the ages of 6 and 8 years. Using this app helps to develop better language skills through an interactive game that explores vowel sounds, syllables and beginning and ending sounds.

How The App is Used - The app is set up like the familiar tic tac toe game where the object of the game is to get three correct answers in a straight line. This app can be played by two or by one individual.
Who Benefits from this App - Students from various ages could find this app useful. Lower elementary as well as upper elementary students who are struggling with reading and or writing would benefit from using the app. The app can provide practice and review for students in older grades.
Why this App - This app is simple and easy to use and who doesn’t love a game of tic-tac-toe.

10. Beginning Sounds Sound Sorting - Free

This app teaches children to match words that share the same beginning sound.

How The App is Used
- Students select, before beginning the game, three beginning sounds from pictures. The purpose of the game is for students to click and drag a picture to the matching beginning sounds.
Who Benefits from this App - This app would work well for young students learning how to spell and the beginning sounds of various words. Students with hearing impairments would find this app beneficial as each word is repeated as you touch it.
Why this App - This app focuses on one of the foundations for learning to read and write. It is important that students learn the basics in literacy skills so they are able to continue to develop into successful readers and writers.

Monday, November 14, 2011

Ready...Set...Action!!!


Our claim to fame these days seems to be our commercial about assistive technology starring Carolyn, Amy, and I. We kept it simple and our movie had a "Wild West" theme. As we marched off ten paces we spun around and drew out our smart phones. The result was a rather campy send-off of gun battle. The salvo in this gun battle was the sharp stings of texts being sent back and forth.

Perhaps we could have done more to educate the general populace on the varieties of assistive technology, but we decided that the "less-is-more" approached mixed with a liberal dose of humour was our best bet. In saying nothing, but demonstrating that technology creates a new "Wild West" we hoped that it would be understood that assistive technology can be used as a level playing field.

To create our movies we used RealDirector. In the process of utilizing this program we discovered the amount of literacy, problem solving, and teamwork that it requires. As Barbara often says, "This is huge."

In creating our project we had to consider the end-product and work our way back. We had to consider what we were trying to achieve. We had to consider not only the needs of the audience, but the focus of our message. This also required story-boarding as we determined the beginning, middle, and end of our story.

Our dramatic personas had to be carefully considered. Our facial gestures, body positions and actions all had to tell a story. As Amy filmed, we had to work collaboratively together.

A
nd finally, in the editing process we had to consider the use of labels, transitions, and music to help achieve our final product.

During our post-production sharing we discussed the processes and uses for ReelDirector. Some of my thoughts on this are:

Processes:

Critical thinking
problem solving
literacy (speaking/listening, reading - non-fiction reading skills as you delve into internet sites and determine what is useful info., etc, and writing - text on movie)
drama
problem solving
working effectively with others and utilizing class time together
technology (another form of literacy?) - accessing features, layering of features - text boxes, slides, music, transitions, editing, etc.

Uses for ReelDirector:
Social Stories
Infomercials/Reports (e.g. Weather Unit in Grade 5)
Review of material (for students who need reminders of how to do the many steps within long division for example)
Showcase Events (Curriculum Night)
Assemblies (showcasing classes at work, students, etc.)
How-to videos (What goes in the recycling bin?)

I should note that in my own classroom I already use my own equipment (it's just easier to access) and make movies with my students. I tend to choose students initially that I am trying to reach who might have behaviour issues or are reluctant readers or writers. It never fails to amaze me how they find features within my movie editing program and are so willing to engage in the process.

I
have learned from just making movies/infomercials, etc. in my class that my students know much more than I usually anticipate and that they are just looking for a format that reaches their interest level and creativity.

Saturday, October 22, 2011

Five Unique Ways to use Pictello

1. Math - sequence step-by-step procedures - e.g. multiplying
2. Choosing a "Just Right" book - five finger rule, considering the subject, author, etc.
3. Recycling team - what goes in the blue bins/green bins, etc.
4. Organizing your desk - no loose papers, scribblers to one side, materials inside the pencil case, etc.
5. Morning routines - agendas on the desk, silent reading book out, any homework/notices to be collected?

Cool Apps

Preschool University
Dusty D. Dawg
C Aquarium
Algebra
iCoin
Magnifying Glass
Learning Sign Language (has an avitar)
Pizza
Shmoop (Cole's notes)
WritePad - converts handwriting to print
Map me Canada

Comic Strip Design
Duck Duck Mose Wheels on the Bus
Math Games (facts before the fun - quite fun!)
ABC Tracing
Kids Math
MusicalHands (Jack will love this!)
Intro to letters
Drivers Ed app

Read&Write Gold

Michelle, Adele, Kari, and Joanne's blog about Read&Write Gold. A rather fantastic program!

http://assistivetechgroupies.blogspot.com/

http://www.aroga.com/images/pd_read_write_gold_mac.jpg